Pretty Kitty Games

Pretty Kitty Games is made of students and professors at the University of Wisconsin-Whitewater. Our mission is to create games that engage users on different levels than your typical gaming. We strive to help create portfolio content for students that are looking to join the computer science, graphic design, game art, and game development industry.

Upcoming Games

Cat Petting Simulator (aka Cat Game)

Cat Petting Simulator is a game like no other because of its uniqueness in the controller — it’s a stuffed animal cat!

The point of the game is to rotate the cat and to pet the cat controller on a specific part of its body. The cat you physically hold follows along in-game.

There are different game modes of varying competitiveness. 

  • Zen Mode: You are able to see how the controller works in the Zen game mode, as you turn and pet the cat in any way without any pressures of time or competition.
  • Single Player Mode: You are prompted to pet or scratch the cat in different areas such as the head, neck, chin, rear, tail, and tummy in a solo race against the clock. You must rotate the cat to the correct side to complete each objective.
  • Versus Mode: Think you are good in single player? Try challenging your friends in Versus mode! Each player gets thirty seconds per round. Best out of five around wins the game and is the cat-petting champion! 

We’re working on the finishing touches, check back often as we are updating environments, UI, and animations. 

 

SQUAD

Logan Docherty

Logan Docherty

Programming

Logan implemented Versus mode gameplay and objective completion programming.

Nick Hwang

Nick Hwang

Project Manager, Interaction Designer

Nick designed and created the cat controller, programming the gesture (pet and scratch) detection.

Todd Noreen

Todd Noreen

Artist

Todd created all visual elements in the game. 

Ian McVey

Ian McVey

Asset Integration, Sound Design, Programming

Ian programmed single player gameplay and objective acheivement. 

David Sebald

David Sebald

Programming, UI

David worked on the overall UI design and zen mode gameplay. 

Potion Gatherer

Submitting to Oculus App Store

You are a young wizard tasked to find the ingredients for master wizard’s next potion. The more ingredients you find, the more potions you create.

This VR game for mobile Oculus fits in your favorite world of wizards and fantasy.

The game’s objective is to look around the wizard’s chamber and search for magical items on your ingredient list. There are items ranging from green gloop to giant bugs to a cyclops eye!

The game is great for users of ages 6 on up. 

 

SQUAD

Logan Docherty

Logan Docherty

Programming

Logan implemented Versus mode gameplay and objective completion programming.

Nick Hwang

Nick Hwang

Project Manager, Interaction Designer

For this project, Nick helped optimized gameplay for virtual reality and coordinated the overall project. Nick was also involved in lighting and sound.

Todd Noreen

Todd Noreen

Artist

Todd created all visual elements in the game, which includes all the 3D assets (collectibles, environments, etc) and 2D assets (images, sprites, etc).

Ian McVey

Ian McVey

Level Design, Asset Integration, Sound Design, Programming

Ian designed the overall level, asset integration, lighting, sound, and objective achievement programming. 

Let’s Explore Yellowstone – PC / Mac

Let’s Explore: Yellowstone! is an educational game where players learn about the history of Yellowstone National Park, its geothermal features, its biodiversity, animal identification, and more. Learners, guided by Ranger George, progress towards earning their ranger badge, and are able to print a certificate of completion. The game grew out of a undergraduate research project at the University of Wisconsin-Whitewater.

This game was created with fourth graders in mind, to go along with the “Every kid in a park” initiative, and can serve as preparatory material before attending the park. Discussion and answer kits are available for teachers and parents.

Features

  • Earn and print your completion certificate
  • Identify animals and their prints!
  • Accessible play with subtitled dialogue!
  • Learn about geysers, fumaroles, mud pots, and more!
  • Explore the history of the park!
  • 25+ minutes of gameplay!

SQUAD

Katherine Stull

Katherine Stull

Visual and Game Design

Katherine Stull was once sent to the principal’s office in first grade for signing her homework as ‘Forest Ranger Katie.’ These days, you can find her earning her ranger badge in “Let’s Explore: Yellowstone” as artist and game designer. Her previous projects include freelance games journalism for LoL Esports and “A Dream Within a Dream,” an award-winning educational game about Edgar Allan Poe.

Christian Heide

Christian Heide

Programming, Voice Over Acting

Christian Heide is a game designer and aspiring voice actor from Racine, WI. He is a UW-Whitewater Senior majoring in Game Design and Computer Science. His programming can be seen in “Let’s Explore Yellowstone” and “The Crystal Gauntlet” and several smaller projects.

Nick Hwang

Nick Hwang

Programming, Audio, Interaction design

Nick is a creative coder and composer. He teaches in the Media Arts and Game Development program at the University of Wisconsin-Whitewater. His current work includes interactive installations, new musical instruments, and audience-based musical collaborations.

Brandon Gill

Brandon Gill

Programming, Animations

Brandon Gill is a programmer and game developer working on new and creative projects. A sophmore at University of Wisconsin Whitewater, he hopes to continue to create polished games while pursuing a degree in Computer Science. His work can be seen in titles such as “Let’s Explore:Yellowstone” and “Pixan” both of which were nominated for “Best in Show” at the Whitewater Media Arts and Game Development Expo in 2017.

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